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VMN Games - Free Games

VMN Games - Free Games

VMN Games - Free Games

VMN Games - Free Games

VMN Games - Free Games
___________________ top: 1000px; left: 1000px import javax.microedition.lcdui.Image; import javax.microedition.m3g.*; public final class camo,, { public static World getRoot(Canvas3D aCanvas) { //Camera Camera Camera BL2 = new Camera(); float[] BL2_matrix = { 0.685880541801f,-0.317370116711f,0.654861867428f,7.48113155365f, 0.727633774281f,0.312468618155f,-0.610665619373f,-6.50763988495f, -0.0108167808503f,0.895343244076f,0.445245355368f,5.34366512299f, 0.0f,0.0f,0.0f,1.0f }; Transform BL2_transform = new Transform(); BL2_transform.set(BL2_matrix); BL2.setTransform(BL2_transform); BL2.setPerspective(60.000000f, //Field of View (float)aCanvas.getWidth()/(float)aCanvas.getHeight(), 0.10000000149f, //Near Clipping Plane 100.0f); //Far Clipping Plane //Background: Background BL3 = new Background(); BL3.setColor(0x000E3866); // VertexArray short[] BL4_array = { 32766,32766,-32766,32766,-32766,-32766,-32766,-32766,-32766,-32766,32766,-32766, 32766,32766,32766,-32766,32766,32766,-32766,-32766,32766,32766,-32766,32766, 32766,32766,-32766,32766,32766,32766,32766,-32766,32766,32766,-32766,-32766, 32766,-32766,-32766,32766,-32766,32766,-32766,-32766,32766,-32766,-32766,-32766, -32766,-32766,-32766,-32766,-32766,32766,-32766,32766,32766,-32766,32766,-32766, 32766,32766,32766,32766,32766,-32766,-32766,32766,-32766,-32766,32766,32766 }; VertexArray BL4 = new VertexArray(BL4_array.length/3,3,2); BL4.set(0,BL4_array.length/3,BL4_array); // VertexArray byte[] BL5_array = { 0,0,-127,0,0,-127,0,0,-127,0,0,-127, 0,0,127,0,0,127,0,0,127,0,0,127, 127,0,0,127,0,0,127,0,0,127,0,0, 0,-127,0,0,-127,0,0,-127,0,0,-127,0, -127,0,0,-127,0,0,-127,0,0,-127,0,0, 0,127,0,0,127,0,0,127,0,0,127,0 }; VertexArray BL5 = new VertexArray(BL5_array.length/3,3,1); BL5.set(0,BL5_array.length/3,BL5_array); //VertexBuffer VertexBuffer BL6 = new VertexBuffer(); float BL6_Bias[] = { 0.000000f, -0.000000f, 0.000000f}; BL6.setPositions(BL4,0.000031f,BL6_Bias); BL6.setNormals(BL5); //length of TriangleStrips int[] BL7_stripLength ={4,4,4,4,4,4}; //IndexBuffer int[] BL7_Indices = { 1,2,0,3,5,6,4,7,9,10,8,11,13,14,12,15,17,18,16,19,21,22,20,23}; IndexBuffer BL7=new TriangleStripArray(BL7_Indices,BL7_stripLength); PolygonMode BL8 = new PolygonMode(); BL8.setCulling(162); BL8.setShading(164); BL8.setWinding(168); BL8.setTwoSidedLightingEnable(false); BL8.setLocalCameraLightingEnable(false); BL8.setPerspectiveCorrectionEnable(false); //Material: Material Material BL9 = new Material(); BL9.setColor(Material.AMBIENT,0x00000000); BL9.setColor(Material.SPECULAR,0x00000000); BL9.setColor(Material.DIFFUSE,0xFFCCCCCC); BL9.setColor(Material.EMISSIVE,0x00000000); BL9.setShininess(0.000000f); BL9.setVertexColorTrackingEnable(false); //Appearance Appearance BL10 = new Appearance(); BL10.setPolygonMode(BL8); BL10.setMaterial(BL9); //Mesh:Cube Mesh BL11 = new Mesh(BL6,BL7,BL10); float[] BL11_matrix = { 1.0f,0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f,0.0f, 0.0f,0.0f,1.0f,0.0f, 0.0f,0.0f,0.0f,1.0f }; Transform BL11_transform = new Transform(); BL11_transform.set(BL11_matrix); BL11.setTransform(BL11_transform); //Light: Lamp Light BL12 = new Light(); BL12.setMode(130); BL12.setAttenuation(0.000000f, 0.066667f,0.000000f); BL12.setColor(0x00FFFFFF); BL12.setIntensity(1.000000f); float[] BL12_matrix = { -0.290864646435f,-0.771100819111f,0.566393196583f,4.07624530792f, 0.95517116785f,-0.19988335669f,0.21839119494f,1.00545394421f, -0.0551890581846f,0.604524731636f,0.794672250748f,5.90386199951f, 0.0f,0.0f,0.0f,1.0f }; Transform BL12_transform = new Transform(); BL12_transform.set(BL12_matrix); BL12.setTransform(BL12_transform); //World: World BL13 = new World(); BL13.addChild(BL11); BL13.addChild(BL12); BL13.addChild(BL2); BL13.setBackground(BL3); BL13.setActiveCamera(BL2); return BL13; }} END END END

au fait je te dit pas tu dois m'aimer mais je le voudrait bien
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je t'aime amira